Guild Wars Forums - GW Guru
 
 

Go Back   Guild Wars Forums - GW Guru > The Hall of Knowledge > The Campfire

Notices

Reply
 
Thread Tools Display Modes
Old Apr 21, 2006, 03:31 PM // 15:31   #1
Krytan Explorer
 
Autumn_Leaf's Avatar
 
Join Date: Jul 2005
Location: Taunton, Mass.
Advertisement

Disable Ads
Default skill: arcane langour

for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
Autumn_Leaf is offline   Reply With Quote
Old Apr 21, 2006, 05:51 PM // 17:51   #2
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
1) When they cast.
2) I dont know. If yes, we know why for the 3-4 seconds. If no, then it must be another way to use it like stopping spamming Flare or somthing else.

Last edited by Francis Demeules; Apr 21, 2006 at 05:55 PM // 17:55..
Francis Demeules is offline   Reply With Quote
Old Apr 21, 2006, 06:15 PM // 18:15   #3
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
Hella Good is offline   Reply With Quote
Old Apr 21, 2006, 06:27 PM // 18:27   #4
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by Hella Good
I still think this skill is ridiculous. Ok, you gonna get one spell and that's good and all, it's not like it's not good, but then what? They'll just wait for like 3s and they good to go. And your elite doesn't recharge until what 15 more s? Like even if you Arcane Echo it... it still only last 6 s total. I think this skill is really bad. I don't know about the rest of you. It needs to last at least as long as Diversion. Then the recharge will be justifiable.
You look on how long it lasts. Its a good way to stop fast spamming spell. Like in my example: Flare. AL works like Backfire. Instead doing dmg, it exhaust but last shortly.

What happens when someone cast Flare and doesn't matter about the Hex? Triple or Quadra exhaust before the target notice this. Maybe diversion does like 1minute for skill recharge, AL affects the Energy bar. Dont forget if the target remove this hex with spell, he will be exhausted.
Francis Demeules is offline   Reply With Quote
Old Apr 21, 2006, 08:52 PM // 20:52   #5
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
Hella Good is offline   Reply With Quote
Old Apr 21, 2006, 10:00 PM // 22:00   #6
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by Hella Good
Oh, come on now... it's a 3-4 sec hex. No one actually has to remove it. They just need to wait a tag. Heck, even a Boon Prot can wait 3-4 secs before they start spamming stuff again. It's so short that inbetween you calling for some1 to remove it, and some1 removing it, it will be over. Even Wastrel's Worry seems more threatening than this elite.
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.

http://www.gwonline.net/page.php?p=184
Francis Demeules is offline   Reply With Quote
Old Apr 21, 2006, 10:06 PM // 22:06   #7
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Its a worthless backfire.
A level 1 backfire will do more harm than this-at least the backfire stops them from casting for 10 seconds-not 3-4.

When this skill is replaced with crystal haze we will have something to talk about...until then-an empty slot trumps this skill.
Eaimirth Etaivella is offline   Reply With Quote
Old Apr 24, 2006, 05:11 PM // 17:11   #8
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Quote:
Originally Posted by Francis Demeules
I call.... prediction. You can't predict what the target do, this skill is uselesss. On the information I got here, its not a hex, but a stance.
Maybe its an error but if it really a stance, I can say ouch.

http://www.gwonline.net/page.php?p=184
lol... they need to fix their site

No it's definately a hex spell

This spell has totally anti-spammer traits. Most monk spells have short cast times, so its another development into an anti monk build... and have you seen how annoying exhaustion is??? An exhausted monk... add that into a shutdown build and your target monk has just become handicapped (no offense intended)

And people who have FC builds tend to have a good reaction to spells, but waiting 4 seconds to cast isnt a big deal, backfire you'd have to wait 10 secs or someone else removes it, and by the time the character reacts, spends a split second on how to remove it, and then uses a spell to remove it, the elite is already over... that's the dumb part.

I would consider this... a side version of power leak. Power leak is good for casters with long duration, Languor is good against casters with short duration. I personally think it should be dropped as an elite, and make it a normal spell.
Terra Xin is offline   Reply With Quote
Old Apr 24, 2006, 05:36 PM // 17:36   #9
Jungle Guide
 
Effigy's Avatar
 
Join Date: Aug 2005
Location: Illinois, US
Guild: Heroes of Talia [HoT]
Profession: Mo/
Default

Even if they keep casting through the whole duration, you have to figure aftercasts into the equation. If they were spamming 1/4sec spells, it would only trigger the effect three times. And that's with 1/4sec spells, if they spam nonstop through the hex. Realistically, the most you could expect is for them to get exhausted once, maybe twice, very likely none at all. The duration needs to be increased before this will be of any use.
Effigy is offline   Reply With Quote
Old Apr 24, 2006, 07:41 PM // 19:41   #10
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast. I mean 6 seconds at about 10-11 Fast Cast.
Hella Good is offline   Reply With Quote
Old Apr 24, 2006, 07:44 PM // 19:44   #11
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by Hella Good
Yep, make it 6 seconds like Diversion and we got a deal. And no I don't mean 6 seconds at lvl 16 Fast Cast. I mean 6 seconds at about 10-11 Fast Cast.
Thats a good deal to buff. Maybe when Faction will come out, it will be buffed.
Francis Demeules is offline   Reply With Quote
Old Apr 24, 2006, 10:32 PM // 22:32   #12
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

Agree. 6 secs is best compromise (for 10 fast cast).
Below 6, it's useless. Over 6 secs it would probably be too powerfull, and should cost 15.

Btw, talking about useless skills : has anyone found any use of "Signet of Disenchantment" ? Perhaps for a brand-new masochist build ?

Last edited by Themis; Apr 24, 2006 at 10:47 PM // 22:47..
Themis is offline   Reply With Quote
Old Apr 25, 2006, 12:32 AM // 00:32   #13
Furnace Stoker
 
Terra Xin's Avatar
 
Join Date: Mar 2006
Location: New Zealand
Profession: Me/R
Default

Use it when you have no energy, or if your energy is being denied... signets... they rock...
Terra Xin is offline   Reply With Quote
Old Apr 25, 2006, 06:06 AM // 06:06   #14
Desert Nomad
 
Hella Good's Avatar
 
Join Date: Oct 2005
Guild: None, free and clear
Default

It's a skill for adrenal wars. Or like if you run a Sig Mesmer, and you use Holy Wrath or whatever. It has it's uses. Just not in a regular Mes build.

Last edited by Hella Good; Apr 25, 2006 at 06:09 AM // 06:09..
Hella Good is offline   Reply With Quote
Old Apr 25, 2006, 06:30 AM // 06:30   #15
Academy Page
 
Join Date: Jul 2005
Guild: KISS
Profession: Mo/Me
Default

Quote:
Originally Posted by Autumn_Leaf
for X amount of seconds target foes spells causes exhaustion.
this spell only has like 3-4 seconds when maxed out.
question is does exhaustion take place when the spell is cast, or when the spell is completed.
q2: can a spell cause double exhaustion? i.e chain lighting with arcane langour.

its a good enough skill if it's when completed for a spell otherwise i think they should increase the time to 6 seconds.
Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
exodite is offline   Reply With Quote
Old Apr 25, 2006, 07:04 AM // 07:04   #16
Frost Gate Guardian
 
Themis's Avatar
 
Join Date: Oct 2005
Guild: LcB
Profession: Mo/Me
Default

Quote:
Originally Posted by Terra Xin
Use it when you have no energy, or if your energy is being denied... signets... they rock...
Well, i doubt i would reserve a slot on my skillbar *just in case* i'm being e-denied, especially for a strip-enchant skill...

I prefer Hella's explanation.

I've just realized there could be another use of this skill : remove SpellBraker

Last edited by Themis; Apr 25, 2006 at 04:14 PM // 16:14..
Themis is offline   Reply With Quote
Old Apr 25, 2006, 03:12 PM // 15:12   #17
Desert Nomad
 
Francis Demeules's Avatar
 
Join Date: Jan 2006
Location: Canada, Qc
Guild: [Holy]
Profession: Me/Mo
Default

Quote:
Originally Posted by exodite
Does it run off illusion? as if it does you can put up mantra of persistance which will make it last 6 seconds!
Its Fast Casting
Francis Demeules is offline   Reply With Quote
Old Apr 25, 2006, 09:59 PM // 21:59   #18
Furnace Stoker
 
twicky_kid's Avatar
 
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
Default

The best use for this spell is the same use you have for diversion or shame. Cast it on a monk when you are about to spike a target to force a cast through it. The 15 second recharge kills it though.

BTW, at max you can only catch 2 spells. Spells have a 0.75 after cast. 2 1 sec spell + aftercast is 3.5 seconds.

Its worthless when you put this against other mes elites like say umm.....pyschic distraction.
twicky_kid is offline   Reply With Quote
Old Apr 25, 2006, 11:09 PM // 23:09   #19
Jungle Guide
 
Join Date: Aug 2005
Guild: Seekers of the Apocalypse
Profession: E/
Default

Who cares when it worthless when comapred to other elites when its worthless compared to other skills!?
Eaimirth Etaivella is offline   Reply With Quote
Old Apr 26, 2006, 02:17 AM // 02:17   #20
Grotto Attendant
 
LifeInfusion's Avatar
 
Join Date: May 2005
Location: in the midline
Profession: E/Mo
Default

Realistically this is one of the PvE type skills...like cyclone axe or meteor shower pre-aoe patch

PvE monks/mesmers/necros/eles won't stop casting even under hexes.
LifeInfusion is offline   Reply With Quote
Reply

Share This Forum!  
 
 
           

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Arcane Sabotage/Arcane Thevery Suggestion Hella Good Sardelac Sanitarium 5 Apr 15, 2006 12:22 PM // 12:22
Dragannia The Campfire 3 Mar 30, 2006 05:19 AM // 05:19
The Arcane Nuissance Inspirational Muse The Campfire 0 Mar 25, 2006 12:32 AM // 00:32
Arcane Echo Acólito Questions & Answers 2 Apr 21, 2005 08:57 PM // 20:57
Arcane Thievery MuGz Questions & Answers 2 Apr 17, 2005 05:21 PM // 17:21


All times are GMT. The time now is 11:22 PM // 23:22.


Powered by: vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.
jQuery(document).ready(checkAds()); function checkAds(){if (document.getElementById('adsense')!=undefined){document.write("_gaq.push(['_trackEvent', 'Adblock', 'Unblocked', 'false',,true]);");}else{document.write("